Walter Sickert and the Army of Broken Toys
October 31, 2015
|Image gallery (47)|
However, American McGee stated that it does not necessarily mean that there will be no future Alice installments.
- "Alice is fighting a larger evil in the world. One that affects not just her or the people that she cares about and nearby, you know, her family and friend, but also affects society at large."
- — American McGee
Otherlands is set in the near 1876 where it focuses on a 20-year-old Alice Liddell connecting with and entering the mentalities and minds of those around her known as "Otherlands", and revolves around her discovering the horrors of the human subconscious – especially those of history's most famous minds.
Having unified the material and psychological worlds Alice now embraces her power, which allows her to move freely between both realms. No longer limited by mortal constraints, she can enter into and manipulate the psychological worlds of others. Now a confident and powerful heroine, although still not entirely void of her trademark attitude, she is able to help those in need – confronting manifestations of their psychological trauma, guiding them to resolution and tranquility.
- Main article: Leviathan
Alice visits the mind of Jules Verne and guides him through the visuals of his novels, as they discuss the nature of humanity and their fears.
"A Night at the Opera" Edit
- Main article: A Night at the Opera
In May 2011, American McGee stated that a story had already been created for a potential third game, but stressed that it would only be produced if the audience desired it.
In June 2012, McGee reiterated his intention to develop a third game, now titled Alice in Otherland. McGee revealed that the game would be released episodically, and stated that it "would allow Alice to go into the minds of all these characters she encounters, and it opens up the possibility where you could play as Alice and you can enter into a player's mind, change the landscape, and then basically psychologically adjust the character in doing so. Imagine an MMO where the missions aren't locations, but they're people." However, he said that the game was unlikely to be produced soon due to a lack of interest from Electronic Arts.
Due to dealings and a lack of interest from Electronic Arts which owns the Alice property, regarding budgeting and licensing, it became an independent project on Kickstarter. American McGee posited Otherlands as an MMO game, but this idea was generally met with fan disapproval. The image was an edited piece on concept art which contained a chat box, a quest reminder, a set of tools and options, a clock, a health bar, an Alice icon, username, "VIP" status, and finally a loading bay.
American released a statement that Spicy Horse had a possibility to buy the rights to a set of short Alice films based upon the concept of Otherlands. For $100,000, they could secure the rights to a set of animated shorts based upon the series and to secure the option, however, they would need $500,000 to secure any rights to a feature film. The $100K would go to the final price, however, it would need to be followed up by regular payments to the seller.
Otherlands was re-envisioned as an animated film series instead and the Kickstarter began. On August 5, 2013, the project was successfully funded on Kickstarter with $222,377 with 3,389 backers. Voice acting funds for Susie Brann were acquired soon after. Originally, the project was intended to be released on December 2014, however, the project was still in the scoring phase by the time December had started and was set to resume after the holidays.
Troy Morgan, who previously created a Madness Returns fan teaser, became attached to the project.
Funding was distributed in several ways. The film rights cost $100K, leaving $122K left for production. Physical manufacturing for backer rewards and shipping costed roughly $40K, leaving less than $80K towards actual production. Spicy Horse had to work within a very tight budget.
Otherlands was released October 31, 2015. The digital copies and assets were released first. The physical copies and assets were released after. The digital assets include:
- The Art of Alice: Otherlands in .PDF format
- Alice: Otherlands Original Soundtrack with 2 .MP3 tracks composed by Walter Sickert
- Art and concept art (Alice dress renders, environment concepts, model test renders, rendered images/stills, sketches, storyboards, production photos, etc.)
- Blu-ray & DVD cover/disc artwork that is suitable for printing or digital application
A separate set of downloads are available for the video files, with a file for each of the following:
- .ISO disc files (2 files: one for Blu-ray, one for DVD, which can be virtually emulated in Windows 8 and higher in VLC player)
- HD video files (.MOV format)
Digital content is available as file downloads (via Mega), videos are available on YouTube and Vimeo, sound files on SoundCloud, and other elements are released via American McGee's blog. All links and sites are shared in full via an update on Kickstarter.
Petition and future of the Alice series Edit
- "Being fan-funded and deriving from the property's film license, Otherlands carries an unusual, rogue-like status next to the "official" content contained within the games published by EA.
It's uncertain whether we'll see Alice continue to explore Otherlands (in film or games), or if her adventures will continue along a different path. Despite the magical nature of these explorations, their existence requires real world funding and planning – a fate controlled by mysterious corporate and legal doings.
For now, we have two short films and supporting art to sate our appetite for psychological adventure. Directors Troy Morgan and Ed Goin take us on journeys as unique as the characters whose minds Alice invades. Their visions add to the growing collection of art and storytelling that's grown out of the Alice series."
- — American McGee
In anticipation of Otherlands, fans created a petition directed at Electronic Arts, entitled, "Let American McGee make a new Alice game", which gained a lot of signatures since its creation.
American McGee had stated that he will "float another balloon to gauge interest from EA" about the video game continuation of Otherlands, after all the rewards have been delivered and they have received all the feedback.
The short films received generally positive reception, however, some fans disliked the anime aesthetic of "Leviathan", while others were kinder to it. Some viewers had difficulty hearing Jules Verne's thick French accent; there are subtitles for it in the art book, as well as a subtitled version in a video available in Vimeo.
Some fans were also disappointed there were only two films, when the Kickstarter made it seem as if there were going to be much more. The Kickstarter showed concept art for Otherlands such as Vincent Van Gogh, Thomas Edison, Sarah Bernhardt, etc., and many backers mistook this as a visit into their minds. However, the Kickstarter pitch only promised that "if the campaign [was] successful, [backers] will receive, at a minimum, an animated adventure into Otherlands."
During development, it was said that Chris Vrenna, the music composer of the first game, and Roger L. Jackson, the voice actor of Cheshire Cat, would return. However, they were inexplicably removed from the project for unexplained reasons. In a follow up, American McGee revealed that he and Chris were unable to come to an agreement on his fee, citing that "[he] did not want to make a big deal out of it, as [he] was concerned it would appear as if [he] was throwing [Chris] under the bus."
Related media Edit
- Main article: Alice: Otherlands Original Soundtrack
The original score containing one of each music for "Leviathan" and "A Night at the Opera" is entitled Alice: Otherlands Original Soundtrack. It is composed by Walter Sickert and the Army of Broken Toys.
Art book Edit
- Main article: The Art of Alice: Otherlands
Spicy Horse released an art book entitled The Art of Alice: Otherlands. Physical hardback copies are for Kickstarter backers only, while the digital version in .PDF format are available for non-backers.
It features an introduction by American McGee, and full-color promotional pieces and concept art for Otherlands, with notes from the artists.
- ↑ Alice: Otherlands Asset Drop. Retrieved on October 31, 2015. “It's uncertain whether we'll see Alice continue to explore Otherlands (in film or games), or if her adventures will continue along a different path. Despite the magical nature of these explorations, their existence requires real world funding and planning – a fate controlled by mysterious corporate and legal doings.”
- ↑ 2.0 2.1 Alice: Otherlands Description. Retrieved on November 8, 2015.
- ↑ McGee, American. (2015). The Art of Alice: Otherlands. Spicy Horse Books.
- ↑ How American McGee left 'Alice' for a world of free-to-play, toy stores and life without EA. Retrieved on December 17, 2015.
- ↑ American McGee. Expenses (Image). Retrieved on October 31, 2015.
- ↑ Digital Content Release. Retrieved on October 31, 2015.
- ↑ Spell Bound. Let American McGee make a new Alice game. Retrieved on October 26, 2015.
- ↑ And All That Remains. Retrieved on December 17, 2015.
- ↑ Alice: Otherlands Comments. Retrieved on November 8, 2015.
- Alice: Otherlands at Kickstarter
- Download links
- Leviathan (YouTube)
- Leviathan (Vimeo) - Subtitled version
- A Night at the Opera (YouTube)