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Alice Liddell is the youngest daughter of Arthur and Mrs. Liddell, and the younger sister of Elizabeth. Alice is the sole survivor of a house fire that killed her family and caused her immense trauma when she was a child, affecting her reality, as well as her imaginary world, Wonderland, and its citizens.
As Alice struggled with the fragments of her memories, post-traumatic stress disorder, and deteriorating mental health after a ten-year catatonic state in Rutledge Asylum, she returned to Wonderland to save it from the Queen of Hearts, killing the monsters inside her head.
Alice regained enough sanity to leave Rutledge and Pris Witless helped Alice to get a room at the Houndsditch Home for Wayward Youth. Her psychiatrist and head of Houndsditch, Angus Bumby, helped Alice forget her traumatic memories using hypnotherapy. Unfortunately, Alice still suffered from poor mental health and returned to Wonderland to find the true cause of her family's death. After discovering that Bumby was the mastermind behind her family's death who also raped and molested Lizzie, she murdered him to avenge her family. With her reality fused with Wonderland, Cheshire Cat remarked that her memory was safe for the time being.
Alice Liddell was born in England in 1856. She spent most of her childhood in Oxford in the south of England. She lived a comfortable, happy life with her father Arthur, a dean at Oxford University, her mother, and her older sister Elizabeth. Her sister, though loving, was too old to be a good playmate to Alice.
The family owned a cat, Dinah, and two of her kittens later on. Alice was an imaginative and creative girl, immersed in her imaginary land called Wonderland. Her daydreams of her imaginary world led Nan Sharpe, a nanny who also taught Alice and her sister French and music, to have conversations with Mrs. Liddell about it. At one point, Nan told Alice that if she spent as much time as practicing the piano instead of daydreaming, she would be the next Sullivan or Gilbert. Mrs. Liddell also had Alice practice the piano frequently.
Being a dean at the Oxford University, Arthur would often invite his undergraduates to tea at the family household. Due to their constant appearances and mannerisms, Lizzie expressed her disgust of them to Alice, saying that "[they were] waiting a word from [their father]" and called them a "bunch of toadies".
Alice's Adventures in Wonderland
Alice sat on a riverbank on a warm summer day, drowsily reading over her sister's shoulder, when she caught sight of a White Rabbit in a waistcoat running by her. The White Rabbit pulled out a pocket watch, exclaimed that he was late, and popped down a rabbit hole. Alice followed the White Rabbit down the hole and came upon a great hallway lined with doors. She found a small door that she opened using a key she discovered on a nearby table. Through the door, she saw a beautiful garden, and Alice began to cry when she realized she cannot fit through the door. She found a bottle marked "DRINK ME" and downed the contents. She shrunk down to the right size to enter the door but cannot enter since she had left the key on the tabletop above her head.
Alice discovered a cake marked "EAT ME" which caused her to grow to an inordinately large height. Still unable to enter the garden, Alice began to cry again, and her giant tears formed a pool at her feet. As she cried, Alice shrunk and fell into the pool of tears. The pool of tears became a sea, and as she trod water she met a Mouse. The Mouse accompanied Alice to shore, where a number of animals gathered on a bank. After a "Caucus Race," Alice scared the animals away with tales of her cat, Dinah, and found herself alone again.
Alice met the White Rabbit again, who mistook her for a servant and sent her off to fetch his things. While in the White Rabbit's house, Alice drank an unmarked bottle of liquid and grew to the size of the room. The White Rabbit returned to his house, fuming at the now-giant Alice, but she swatted him and his servants away with her giant hand. The animals outside tried to get her out of the house by throwing rocks at her, which inexplicably transformed into cakes when they landed in the house.
Alice ate one of the cakes, which caused her to shrink to a small size. She wandered off into the forest, where she met a Caterpillar sitting on a mushroom and smoking a hookah (i.e. a water pipe). The Caterpillar and Alice got into an argument, but before the Caterpillar crawled away in disgust, he told Alice that different parts of the mushroom will make her grow or shrink. Alice tasted a part of the mushroom, and her neck stretched above the trees. A pigeon saw her and attacked, deeming her a serpent hungry for pigeon eggs.
Alice ate another part of the mushroom and shrunk down to a normal height. She wandered until she came across the house of the Duchess. She entered the abode and found the Duchess, who was nursing a squealing baby, as well as a grinning Cheshire Cat, and a Cook who tossed massive amounts of pepper into a cauldron of soup. The Duchess behaved rudely to Alice and then departed to prepare for a croquet game with the Queen. As she left, the Duchess handed Alice the baby, which Alice discovered is a pig. Alice let the pig go and re-entered the forest, where she met the Cheshire Cat again. The Cheshire Cat explained to Alice that everyone in Wonderland was mad, including Alice herself. The Cheshire Cat gave directions to the March Hare's house and faded away to nothing but a floating grin.
Alice traveled to the March Hare's house to find the March Hare, the Mad Hatter, and the Dormouse having tea together. Treated rudely by all three, Alice stood by the tea party, uninvited. She learned that they have wronged Time and were trapped in perpetual tea-time. After a final discourtesy, Alice left and journeyed through the forest. She found a tree with a door in its side, and traveled through it to find herself back in the great hall. She took the key and used the mushroom to shrink down and entered the garden.
After saving several gardeners from the temper of the Queen of Hearts, Alice joined the Queen in a strange game of croquet. The croquet ground was hilly, the mallets and balls were live flamingos and hedgehogs, and the Queen tore about, frantically calling for the other player's executions. Amidst this madness, Alice bumped into the Cheshire Cat again, who asked her how she was doing. The King of Hearts interrupted their conversation and attempted to bully the Cheshire Cat, who impudently dismissed the King. The King took offense and arranged for the Cheshire Cat's execution, but since the Cheshire Cat was now only a head floating in mid-air, no one can agree on how to behead it.
The Duchess approached Alice and attempted to befriend her, but the Duchess made Alice feel uneasy. The Queen of Hearts chased the Duchess off and told Alice that she must visit the Mock Turtle to hear his story. The Queen of Hearts sent Alice with the Gryphon as her escort to meet the Mock Turtle. Alice shared her strange experiences with the Mock Turtle and the Gryphon, who listened sympathetically and commented on the strangeness of her adventures. After listening to the Mock Turtle's story, they heard an announcement that a trial was about to begin, and the Gryphon brought Alice back to the croquet ground.
The Knave of Hearts stood trial for stealing the Queen's tarts. The King of Hearts led the proceedings, and various witnesses approached the stand to give evidence. The Mad Hatter and the Cook both gave their testimony, but none of it made any sense. The White Rabbit, acting as a herald, called Alice to the witness stand. The King had gone nowhere with his line of questioning, but took encouragement when the White Rabbit provided new evidence in the form of a letter written by the Knave.
The letter turned out to be a poem, which the King interpreted as an admission of guilt on the part of the Knave. Alice believed the note to be nonsense and protested the King's interpretation. The Queen became furious with Alice and ordered her beheading, but Alice grew to a huge size and knocked over the Queen's army of playing cards.
All of a sudden, Alice found herself awake on her sister's lap, back at the riverbank. She told her sister about her dream and went inside for tea as her sister pondered Alice's adventures.
Through the Looking-Glass
Alice was playing with a white kitten and a black kitten, the offsprings of Dinah, when she pondered what the world was like on the other side of a mirror's reflection. Climbing up on the fireplace mantel, she poked at the wall-hung mirror behind the fireplace and discovered, to her surprise, that she was able to step through it to an alternative world. In this reflected version of her own house, she found a book with looking-glass poetry, "Jabberwocky," whose reversed printing she can read only by holding it up to the mirror. She also observed that the chess pieces had come to life, though they remain small enough for her to pick up.
Upon leaving the house, she entered a sunny spring garden where the flowers had the power of human speech; they perceived Alice as being a "flower that can move about." Elsewhere in the garden, Alice met the Red Queen, who was now human-sized, and who impressed Alice with her ability to run at breathtaking speeds. This was a reference to the chess rule that queens were able to move any number of vacant squares at once, in any direction, which made them the most "agile" of pieces.
The Red Queen revealed to Alice that the entire countryside was laid out in squares, like a gigantic chessboard, and offered to make Alice a queen if she can move all the way to the eighth rank/row in a chess match, referencing to the chess rule of Promotion. Alice was placed in the second rank as one of the White Queen's pawns, and began her journey across the chessboard by boarding a train that literally jumped over the third row and directly into the fourth rank, thus acting on the rule that pawns can advance two spaces on their first move.
She then met the fat twin brothers Tweedledum and Tweedledee, whom she knew from the famous nursery rhyme. After reciting the long poem "The Walrus and the Carpenter," the Tweedles drew Alice's attention to the Red King – loudly snoring away under a nearby tree – and maliciously provoked her with idle philosophical banter that she existed only as an imaginary figure in the Red King's dreams. Finally, the brothers began acting out their nursery-rhyme by suiting up for battle, only to be frightened away by an enormous crow, as the nursery rhyme about them predicts.
Alice next met the White Queen, who was very absent-minded but boasted of her ability to remember future events before they happened. Alice and the White Queen advanced into the chessboard's fifth rank by crossing over a brook together, but at the very moment of the crossing, the Queen transformed into a talking Sheep in a small shop. Alice soon found herself struggling to handle the oars of a small rowboat, where the Sheep annoyed her with nonsensical shouting about "crabs" and "feathers." Unknown to Alice, these were standard terms in the jargon of rowing. Thus the Queen/Sheep was speaking in a perfectly logical and meaningful way.
After crossing yet another brook into the sixth rank, Alice immediately encountered Humpty Dumpty, who, besides celebrating his unbirthday, provided his own translation of the strange terms in "Jabberwocky." In the process, he introduced Alice to the concept of portmanteau words, before his inevitable fall.
"All the king's horses and all the king's men" came to Humpty Dumpty's assistance, and were accompanied by the White King, along with the Lion and the Unicorn, who again proceeded to act out a nursery rhyme by fighting with each other. In this chapter, the March Hare and Hatter of the first book made a brief re-appearance in the guise of "Anglo-Saxon messengers" called "Haigha" and "Hatta."
Upon leaving the Lion and Unicorn to their fight, Alice reached the seventh rank by crossing another brook into the forested territory of the Red Knight, who was intent on capturing the "white pawn" – who was Alice – until the White Knight came to her rescue. Escorting her through the forest towards the final brook-crossing, the Knight recited a long poem of his own composition called Haddocks' Eyes, and repeatedly fell off his horse. His clumsiness was a reference to the "eccentric" L-shaped movements of chess knights.
Bidding farewell to the White Knight, Alice stepped across the last brook, and was automatically crowned a queen, with the crown materializing abruptly on her head. She soon found herself in the company of both the White and Red Queens, who relentlessly confounded Alice by using word play to thwart her attempts at logical discussion. They then invited one another to a party that will be hosted by the newly crowned Alice – of which Alice herself had no prior knowledge. Alice arrived and sat herself at her own party, which quickly turned to a chaotic uproar. Alice finally grabbed the Red Queen, believing her to be responsible for all the day's nonsense, and began shaking her violently with all her might. By "capturing" the Red Queen, Alice unknowingly put the Red King into checkmate, and was allowed to wake up.
Alice suddenly awoke in her armchair to find herself holding the black kitten, whom she deduced to have been the Red Queen all along, with the white kitten having been the White Queen. The story ended with Alice recalling the speculation of the Tweedle brothers, that everything may had, in fact, been a dream of the Red King, and that Alice might herself be no more than a figment of his imagination. One final poem was inserted by the author as a sort of epilogue which suggested that life itself was but a dream.
During a winter night on November 5, 1863, a fire was mysteriously started within the Liddell household. Before the event, Alice witnessed a figure entering the house that night. However, she convinced herself that she saw a centaur instead, and that the sounds coming from her sister's room had been Lizzie talking in her sleep when it really was the one who entered the house raping Lizzie. The figure (or centaur to Alice) locked Lizzie's room with her room key and fled the house. Alice did smell some smoke before she fully awakened but was too busy being immersed in her daydream, something which would later cause her psychological guilt.
With Alice's Adventures in Wonderland book on her lap while she was sleeping, Mad Hatter screamed in alarm when a fire broke out and the White Rabbit screamed that "[they] must save Alice!" Mad Hatter's cries roused Alice from her dream and she became fully awake by the smell of smoke. She quickly ran to her parent's bedroom where she heard their voices from behind the door telling her to escape and save herself.
Although seriously burnt, Alice managed to escape by jumping out of a window with her rabbit doll and cushioning herself on snow, led by her cat Dinah who also survived the fire. But her family were less fortunate, and Alice was forced to witness them incinerated within the fire that destroyed her home. As Alice cried outside her burning house, she saw the figure from earlier disappear in the shadows. Eventually, some people found Alice and escorted her away from the scene.
After Wilton J. Radcliffe identified the bodies at the Oxford Morgue, Lizzie's body was the only one not burnt by the flames. After an investigation, it was concluded that the fire was started due to the clumsiness of Dinah and a still-lit oil lamp in the downstairs library.
Alice was sent to Littlemore Infirmary to have her severe burns taken care of. It is implied that Alice's burns were severe first-degree burns, but not second-degree because Alice's dermis was unharmed. The expectation for her recovery process was "not at all encouraging," according to the The Illustrated London News, and that the measurements for her coffin were already taken. At the same time, the rest of her family were "stored in an ice locker in the likelihood that the whole family will be expeditiously interred at the same time."
In early December 1863, a newspaper was published saying that Alice was "accused" of something, but doesn't go into detail. This may have been when Alice was accused of being involved with the house fire.
After a year of treatment, Alice's severe burns eventually became fully healed, however, the incident had left a huge impact on her mentality, and caused her to fall into a catatonic state. Her memories of the mysterious figure in her house were repressed. Alice was sent to Rutledge Asylum under the care of Dr. Heironymous Q. Wilson, as it was the best solution to handle her symptoms.
Alice was transferred on November 4, 1864 to Rutledge Asylum in London, where she would spend the next ten years under the care of Dr. Heironymous Q. Wilson, documented in his casebook. At her preliminary examination at Rutledge on November 11, 1864, Alice was presented as deaf, dumb, and blind to stimulation. Despite insensible passivity, preternatural quietness, and evident dementia, a course of treatment was prescribed.
During her time at the asylum, Alice had faced her own guilt and the mistreatment from other patients and the cruel caretakers at Rutledge. At an unknown point in time, one nurse, Pris Witless, overheard Alice blaming herself for the fire that killed all of her family; Witless would later use this "confession" against Alice in the form of blackmail.
Alice was at the mercy of the 19th century Victorian medical community. In the first six months of 1865, Alice was subjected to many remedies, without result, such as having her hair shaved off, cold plaster sessions, blood-letting, leeches, experimental shocking, and massive doses of laudanum. In desperation, restraints included a straitjacket, solitary confinement, sensory deprivation, confiscation of her rabbit doll and cancellation of afternoon tea. All methods failed. In addition, it turns out that the original rabbit doll was somehow lost, presumably during Alice's stay in Littlemore Infirmary or her earlier years at Rutledge, and was given a replacement instead.
In the autumn of 1873, after eight years of fitful sleep, Alice spoke by drawing. Her first picture was of Cheshire Cat. Nurse D- took it upon herself to replace her rabbit doll's missing eye, but when Alice saw the repair job, she began to sob hysterically and began to speak for the first time in cryptic rhyme: "Into the hole again, we hurried along our way into a once-glorious garden now seeped in dark decay." Alice would not stop crying until the new eye was removed, and had returned to her quiet state after its removal. The event allowed Dr. Wilson to discover that Alice could speak. Since then, Alice continued to communicate by her drawings, one of which Wilson believed may have been her nightmarish depiction of Hell.
In November 1873, the Orderlies, who had been mistreating Alice for most of her first year in the asylum, tried ruining the rabbit toy by "feeding" it porridge. This triggered something in Alice and she attacked the orderlies with a spoon, leaving heavy wounds, before turning it onto her own wrists. After her wrists were attended, Alice returned to her normal state again.
In December 1873, Dr. Wilson removed the rabbit from Alice's room, causing her to panic and scream uncontrollably. However, after five months, Nurse D- grew tired of the doctor's fruitless shock treatments and repaired the doll before returning it to Alice. The nurse was repaid with a drawing of the White Rabbit made by Alice.
Throughout 1874, Alice slowly began showing signs of recovery and began speaking more. During Wilson's many interviews with Alice during her catatonia, he was able to record many of her supposedly "insane fairy tales" of Wonderland, while she was actually living them in her mind at the time.
American McGee's Alice
One night in August 1874, the White Rabbit came to her, and led Alice back to Wonderland, which over the years had become corrupted by the deadly dictatorship of the Queen of Hearts. The residents of Wonderland saw Alice as their only chance to get rid of the Queen, due to the stories Rabbit told of a champion, placing into the role of their savior and began her journey to face the Queen.
After meeting the Cheshire Cat again, who became her guide through her quest, Alice followed Rabbit but quickly lost him as he shrunk into a tiny hole and ran off without her. Along her search to find him, the Torch Gnomes of the Village of the Doomed told her that the Fortress of Doors held the secret to becoming smaller, and she should seek the Mayor Elder.
Mayor Elder offered to take Alice to the Fortress of Doors, if she could return with a key to open doors. She managed to retrieve the object, killing several Card Guards in the process, and the two of them traveled to the Fortress. Inside the Skool within the Fortress, Alice and the Mayor retrieved ingredients and made a shrinking elixir. After drinking the elixir about becoming small, Alice jumped into a portal which took her to the Vale of Tears.
Traveling through the valley looking for Rabbit again, Alice came across the Mock Turtle, unshelled and sobbing his eyes out. Although Turtle had not seen Rabbit, he said he would take Alice to the Caterpillar who knew everything, but first she had to retrieve his shell from the Duchess, who had tried to turn Turtle into soup. Downstream, Alice found Bill McGill, who had been kicked out of his own home by the Duchess, who was hiding out from the Queen.
After defeating the now-murderous Duchess in combat, and giving Turtle his shell back, he led her through the underground water tunnels to the Wonderland Woods. Alice finally found Rabbit in this area and the two went together to find Caterpillar. Unfortunately for them, the Mad Hatter was traveling through the woods and stomped on Rabbit, killing him. Blaming herself and her bad luck, Alice broke down into tears briefly but quickly got control of herself again when Cat reminded her of her task.
When she found Caterpillar, he told her that it was her own guilt and insanity that had turned Wonderland into a dark and twisted version of itself, and she was brought back to kill the Queen to save the land and herself. He then created a portal for her, which took her to the Fungiferous Forest. At the forest, Alice killed the Voracious Centipede and took a bite from the Mushroom of Life to return to her normal size.
Traveling on, Alice came across an oracle who told her she had to defeat the Queen's main defense, the Jabberwock with the Jabberwock's Eye Staff. Having already obtained one piece of the staff, Alice set off to the Pale Realm to get another from the White chess pieces. The White King asked Alice for her help to save his queen from the red side and gave her a pawn to help her.
Storming the Red Castle, Alice arrived too late and witnessed the White Queen's beheading. However, after defeating the Red King, Alice used her pawn to revive the White Queen. As the White Queen went to battle the Red pieces, Hatter appeared and knocked Alice out cold.
When Alice came around, she found herself in Hatter's Domain, and she set off to find him. After getting rid of Hatter's goons, Tweedledum and Tweedledee, Hatter arrived and commented on that Alice feared the truth, and returning to Rutledge Asylum, but all of that could be avoided. Although Alice asked for an answer from him, she did not get one and the ground crumbled below her.
Alice quickly got to her feet, and moving further in, she encountered the Dormouse and March Hare, imprisoned and being experimented upon by the insane Hatter. As she could do nothing for them. Alice went deeper into Hatter's lair, and found the Gryphon trapped in one of the cages. After learning from him that Hatter arrived at six o'clock everyday to check his experiments, Alice used this information to change the clocks to read six o'clock, which drew him out to her.
After killing Hatter, and gaining the second piece of the Eye Staff, Alice allied with Gryphon and they flew together to the Land of Fire and Brimstone. Alice found out that the oracle was actually Caterpillar, and he explained that when Alice answered Rabbit's call, she had began to recover from her madness, and only she can save herself and in turn Wonderland. Soon after, she faced the Jabberwock in battle, and although she did not manage to kill him, she did gain one of his eyes to complete the Eye Staff.
With Gryphon and some rebel troops, Alice stormed Queensland and the Queen's castle. During the battle, Alice witnessed Gryphon take on the Jabberwock alone, and be fatally injured in the process. In revenge, Alice killed the Jabberwock herself. Gryphon told Alice that because she defeated the Jabberwock, she already avenged Gryphon's (impending) death and encouraged Alice to fight the Red Queen. His final dying words to Alice were "Do your best, Alice; you can only do your best; you can always do... best." Alice took a moment to mourn his death and continued with her mission, infiltrating the Queen's castle. Just as she was about to finally face the Queen, the Cheshire Cat tried to tell her that she and the Queen were one and the same, but was brutally beheaded by one of the Queen's tentacles before he could finish, causing Alice to be emotionally distressed.
After a long and deadly battle with the Queen, Alice came out as the winner, and Wonderland became a peaceful world once again, with many of her old friends revived from death. In the real world, as part of the aftermath of her victory, Alice's mental state had improved greatly.
In November 1874, Alice was deemed sane enough to be released from Rutledge. Although she was depressed, Alice was committed to the struggle for her sanity. During Alice's release from Rutledge Asylum, a black cat was seen leaving with her. Whether or not the cat was Dinah a decade older, or simply a feral cat Alice befriended in the asylum and chose to adopt, was not revealed.
Houndsditch Home for Wayward Youth
After being released from Rutledge Asylum, one of her former carers, Nurse Pris Witless found Alice a home and a job at the Houndsditch Home for Wayward Youth, an orphanage for unfortunate children, in London.
Even after a year of being out of the asylum in late 1875, Alice was still dealing with her tragic childhood memories along with serious survivor's guilt, and also began to suffer from auditory and visual hallucinations. While working at Houndsditch, Alice was attending hypnotic therapy with Dr. Angus Bumby. Bumby's mental treatment suppressed some parts of Alice's psyche, mostly those that pertains to Wonderland, which in turn caused her to suffer from frightening hallucinations of Wonderland.
Alice: Madness Returns
One day, after her session with the doctor was over, Bumby sent Alice to pick up medicine at the pharmacist. On her way, Alice became side-tracked with following a stray cat. Upon entering a dark alley, she experienced a hallucination of several monstrous figures with Jabberwock heads surrounding her, until it was interrupted by Nurse Witless, who had found her wandering around. Alice was not very happy to see the old woman as Witless was using Alice's "confession" to blackmail her in order to get money to buy alcohol. In return, Witless would not report Alice's "confession" to the police. Alice was surprised to hear that Witless might have information about her missing rabbit toy. Witless then brought Alice to her rooftop, where Alice had another hallucination of Witless transforming into the Jabberwock. The fear Alice had from seeing Witless turn into a monster triggered an even greater mental breakdown, and Alice fell into Wonderland again.
Alice landed in the Vale of Tears, and found Wonderland appearing to be much more peaceful than when she was in Rutledge. However, greeted by her old friend Cheshire Cat, he told her that there was a new ruler in Wonderland and Alice's sanity was at risk once again. After traversing through the Vale of Tears and watching it fall apart around her, she entered Hatter's Domain again, and found the Hatter in pieces, after the March Hare and Dormouse turned against him and took over the factory. The Mad Hatter informed Alice about the changes Dormouse and March Hare made to the factory. Alice agreed to reconstruct him in exchange for information about the source of Wonderland's corruption.
After recovering his limbs, Alice and Hatter broke into the main hub of the factory, and Alice witnessed the sight of the Infernal Train leaving the factory and heading into Wonderland, which several Wonderlanders considered the cause of all the corruption. Upon the departure of the Train, Dormouse and the March Hare lifted the Hatter away with a giant hook and confronted Alice in a mechanical robot controlled by the both of them. However, the Hatter freed himself and dropped a teapot upon the battle robot causing it to fall apart and eject Dormouse and March Hare on to the floor in front of Alice. The Mad Hatter's factory began to fall apart around the him, Alice, and the corpses of Dormouse and March Hare.
The Mad Hatter suddenly slipped into a delusional state and began conversing with Dormouse and March Hare, claiming he only wanted another tea party. Alice urged Hatter to give more information about the Infernal Train, but the Hatter quickly turned down Alice's questions and returned to drinking tea with his dead friends. Alice pleaded with the Hatter only for him to be crushed by the debris of the collapsed roof of the factory. Alice scoffed, claiming he deserved to die from not keeping his end of the bargain by helping her and was quickly overwhelmed by a sea of tea and drowned.
Alice woke up in the real world to find two fishermen who pulled her out of the River Thames and onto the docks and planned on raping her, but she told them off. She navigated the docks to find Nan Sharpe, her former nanny, at the Mangled Mermaid, a whorehouse. Inside, she interrupted a possible assault between Nanny and Jack Splatter. Alice ordered Jack to leave Nan Sharpe alone but was knocked unconscious by him, triggering a return trip to Wonderland. Waking up in Tundraful, she met Mock Turtle again, the former stationmaster of the Looking Glass Railway and the current captain of the HMS Gryphon.
They both go underwater to the Deluded Depths, but when Alice questioned Turtle about the Train, he was unable to give her information, as he was too terrified to speak of it after being replaced as stationmaster. Mock Turtle gave Alice a ticket to the Carpenter's show, urging her to use it. Traversing the depths, Alice arrived at the Carpenter's show, and performed several errands for him in exchange information about the train.
However, Carpenter betrayed her and trapped her in a ghost-filled cemetery. Alice managed to make it for the start of the show, where Walrus started eating the Oyster Starlets and other citizens of Barrelbottom. Alice became angry with Carpenter for his actions, but he told her that he was only trying to hide Wonderland from the Infernal Train. As the said train came crashing in, he implied that Alice was partially responsible for the train and that someone was misleading her. His last words of advice to Alice was to seek Caterpillar.
Alice woke up to find that Splatter had set the Mangled Mermaid on fire. Her nanny, unwilling to talk about the fire that killed the Liddell's, escorted Alice to Wilton J. Radcliffe, the Liddell family lawyer so she could ask him questions and collect her rabbit doll, but after Radcliffe voiced his suspicions regarding Alice's role in the fire, she had a psychotic break. Alice arrived in Wonderland in the abandoned house of Radcliffe. She exited the house and into the twisted and corruption Vale of Tears now called the Vale of Doom.
After traversing the disjointed Vale of Doom, Alice came to a small pool with a tiny mountain reaching out from the middle of it. Caterpillar surrounded her in smoke, shrinking her into Oriental Grove, the Caterpillar's domain. While going through the area and dispatching the vicious Wasps, she recovered a repressed memory: she remembered that Dinah was in her room with her on the night of the fire, and the only lit oil lamp in the house was upstairs serving as a hallway night-light, so it could not have been Dinah that started the fire. Upon reaching Caterpillar's temple, Caterpillar led her to the bottom of the temple where he was encased in a cocoon.
Alice was distressed about saving the world, doubting her ability when she cannot save herself. Caterpillar answered that by saving Wonderland meant she would also help herself. He also mentioned that the train was Alice's creation, and that she must seek out the Queen of Hearts, whom Caterpillar described as "someone she once knew and loved." The mountain began to crumble and shake as Caterpillar broke free of his cocoon and flew out of the mountain and into the sky as a butterfly. Alice was exposed to the blinding sunlight which beckoned her back to reality. She saw the fluttering silhouette of a butterfly on a window.
Alice woke up again, this time in gaol, where the police brought her in after she had a hysterical fit in the middle of the street. Upon leaving gaol, Alice quickly fell into another fit and entered Cardbridge, a land high in the sky of Wonderland consisting of numerous platforms made of playing cards which moved randomly. After leaving Cardbridge, she descended from the sky to the rotting remains of Queensland. Cheshire Cat conversed with Alice about her triumph over the Queen and urged her to proceed forward.
She reached the entrance to the palace to find it blocked by the defeated White King. He informed her that after she left, the Queen took over and imprisoned him there. He also mentioned that destroying him will allow her to move forward. Before Alice killed him, the White King warned her of an "out-sized killer," revealed to be the Executioner, patrolling Queensland and discouraged Alice from fighting him. Soon after, Alice met the "out-sized killer" himself and escaped with her life. Cheshire appeared saying the Executioner did not normally chase after those who escape him but Alice was his only exception. Through her trek through Queensland, the Executioner found Alice and either tried to kill her or send her to different parts of Queensland.
However, while Alice made her way through the Red Queen's courtyard, she was pursued by the Executioner and found a cake labelled "Eat Me." Alice ate a slice and grew to enormous size to stomp on the Executioner, killing him. While looking for the Queen, Alice deduced that her older sister, who was found dead but unburnt, had not been killed by the fire, but had been killed by the real arsonist. However, she still did not know who the arsonist was. When she reached the center of the castle, the Queen angrily chastised Alice for allowing the train to run amok and not seeing what was around her. The Queen wrapped Alice in her tentacles and consumed her, sending her into a nightmare.
After seeing a vision of Dr. Wilson, and Nurse Cratchet, Alice went on a disturbing surreal walk through Rutledge and had been incarcerated there. However, it turned out to just be another nightmarish hallucination mixed with her memories of her time in the asylum. Alice entered the waiting room where Bumby, Nan Sharpe, Nurse Witless, and Mr. Radcliffe rumbled about Alice's resistance to forget from their point of view, declaring that she either conformed and forget or go back to Rutledge forever. Alice soon broke free of the hallucination and found herself in Hyde Park.
She encountered a mortally wounded Insane Child bleeding to death on the ground. She had been bisected, and the lower part of her body was unseen. With her dying breath, she implored Alice to help the other children. Alice stated that she did not think the children were in danger anymore as the Queen of Hearts had been defeated, which symbolized her failure to recognize and act upon the abuse happening to the orphans she lived with at Houndstitch. The little girl then told her that though their enemies come and go, the new one was far worse than the Queen, before dying. The Insane Child told Alice that a new evil reigns, worse than the conquered Queen. The child then died, leaving Alice to find a burning premonition of her home. Alice then proceeded into the Dollhouse.
Within the wasteland of abandoned toys, Alice met the Insane Children. Their leader asked for her help and offered a very cryptic explanation for what was going on, saying that "parts" of the children were being taken from them by the mastermind behind the Infernal Train and the Ruin monsters, the Dollmaker. However, the Insane Children were forced into hiding before they could explain further. After traveling through the Dollhouse, Alice came to realize that Bumby was the person in her house on the night of the fire. It was confirmed when she met the Dollmaker, who greatly resembled Bumby, and he essentially bragged about what he did. The Dollmaker captured Alice and made her into a doll. She was able to break free from his hold moments later.
Almost immediately after this confrontation, Alice, in reality, confronted Bumby at Moorgate Station. Alice called Bumby out on his actions, and for exploiting and abusing children and destroying their innocence, memories and identities for his own monetary gain. He bragged about his abuse towards the children placed in his care, making them forget everything and turning them into prostitutes. He casually confirmed her accusations, and admitted he was trying to break down Alice herself into a mindless sex slave too, but she proved too stubborn and too powerful, even in her insanity, to allow herself to forget.
At the same time, in Wonderland, Alice made her way through the Infernal Train, and along the way talked to Hatter, Caterpillar, and the Queen. The Hatter rumbled in delusion about Alice's quest for the truth and mentioned in a very roundabout way that forcing herself to forget was not her solution but the source of her confusion. Next, Alice confronted Caterpillar, who said that because Alice was obsessed with her own wants, she became oblivious of Bumby's obvious actions towards the children, making her just as bad as him. She also talked to the Queen, who told her that her sister was not talking in her sleep the night of the fire, making Alice realize that Bumby, who was obsessed with Lizzie, had raped her before starting the fire. The Queen told her to make her survival of the fire mean something or Wonderland and herself would all be doomed. At the end of the Internal Train, Alice confronted the Dollmaker.
After Alice destroyed the Dollmaker, she finally stood up to Bumby in the real world and threatened to tell the police about his crimes. Bumby was not scared of her words as he knew that no one would believe a poor madwoman over such a respected man like himself and simply called her a "psychotic silly bitch" and told her to go away. Alice felt so much animosity and hatred towards Bumby, and was looking at the source of her family's deaths, the one responsible for stealing 10 years of life and putting her in mental hell, and abusing children. Knowing that Bumby would unlikely be convicted and that she may never have another chance to seek revenge, Alice made a choice. As she was about to leave, Alice hesitated and, in her Wonderland dress, turned back and pushed him in front of an oncoming train, killing him.
As she exited the station, Alice walked into Londerland, where Wonderland and London had woven into one existence, and Cat told her that she cannot go home as she freed herself from the pain and suffering in reality and psychological worlds she was forced to call her home. While much devastation had fallen onto Wonderland, her memory was safe for now.
After the events of Bumby's death and Londerland's discovery, Alice connected with and entered the mentalities and minds of those around her, further learning about the horrors of the human subconscious.
Having unified the material and psychological worlds, Alice embraced her power, which allowed her to move freely between both realms. As she was no longer limited by mortal constraints, she can enter into and manipulate the psychological worlds of others. She became confident and powerful, and was able to help those in need – confronting manifestations of their psychological trauma, and thereby guiding them to resolution and tranquility.
On the Moon, Jules Verne was gazing at the sky, watching the stars. Alice appeared and told him that she believed he was going the wrong way. He wondered how she was able to go to the Moon and asked if she was lost, Alice returned the question and invited him to come back down to Earth. He looked into the far reaches of the galaxy, pondering his final science-adventure novel, when Alice commented that he had not yet shown them far enough.
Verne dismissed her statement and asked her "what could be deeper than the Earth", before he started to follow her to a rocketship. She idly replied that it was not the right question, but supposed that it was a start. Having been mildly offended at her manners, he proceeded to tell that she had not introduced herself, yet seek his companionship on an adventure. Alice told her name and that, like him, she also never refused a Voyage Extraordinaire. Verne continued to board the rocketship.
As the ship fell down to Earth, causing its hull to catch fire, Verne seemed to notice that Alice did not fear the fire. She stated that she did not fear it anymore, and that her fears "[were not] of lasting relevance." They continued to descend to the Earth's stratosphere in a hot air balloon. Alice asked what Verne feared, and he replied that he "[looked] to the skies not in fear, but with intent." She proceeded to cut the hot air balloon ropes with her Vorpal Blade.
The hot air balloon fell into the ocean, and they sailed in the Nautilus. Several tentacles were circling around the submarine, and a tentacle had wandered to the viewing window. Alice then reflected on her relationship with Bumby, saying that "not all men of science [were] driven by noble pursuits", when the deceased doctor's image morphed from the tentacle. She gripped her Vorpal Blade and almost drew it out, as she again asked Verne what he feared. The tentacle's eyes lit up and noticed the Vorpal Blade, before returning to normal and disappearing. The tentacle monster was revealed to be the Leviathan, manifested from Alice's psyche. Verne took the Nautilus's wheel and they emerged in a cavern.
In the cavern, Alice and Verne found caveman scribbles, depicting figures engaged in battle using bows and arrows: humanity fighting and killing itself. Alice and Verne discussed unintended consequences caused by noble intentions, and the dark nature of humanity. He told her that "deeper than the humble beginnings of man [was] his dark nature." She asked if he "will take [them] there" and offered her hand. He held her hand and they were transported on a war tower.
Verne wondered if the place they were in was hell, and Alice stated that his fear "may one day become reality." He commented "only hell on Earth can halt man's destined ascension to the heaven", as he was caught in surprise when the cannon's fire shook the tower. Verne told Alice that they "lead mankind to one of two inevitable ends", as he agreed when she said he finally knew his question. He looked at the revolving door with a "1960" above it and walked toward it, saying that he "[had] been here before and now returned with a question and a purpose." Verne noticed that Alice had disappeared, and he walked into the door that led to the vision of a futuristic Paris.
"A Night at the Opera"
Alice found employment at the London Royal Opera House, doing backstage work. She talked about how her parents used to describe it to her, saying it was the only place on earth where dreams come alive. Despite their words, Alice had not actually seen one of the shows even after the events of the fire.
As she was placing the books on the shelf, she accidentally hit a medium-sized glass marble and it fell to the floor and rolled into a miniature diorama of a stage. She followed a paper cutout of an opera singer and crawled through the curtains until she reached the front stage, where she found Richard Wagner on a podium of trumpets. He began to play his Der Ring des Nibelungen opera, and the curtains open to reveal an underwater backdrop. Alice looked at the sudden scenery and noticed Alberich from the other side of the stage who ran to her and swiped her Omega necklace.
Alice could only look at his retreating figure as Wagner flipped to the next page of his music sheet and the backdrop changed into the evening sky. A Valkyrie swooped down and lifted Alice up and away to Valhalla and dropped her in the palace. Wotan ordered her to retrieve her stolen necklace because it contained a secret that could end the world, and turned Alice into a Valkyrie. She and the other Valkyries set out to defeat Alberich in a mountain cavern.
Once there, they fought Alberich, who had transformed into a skeletal dragon using the power obtained from her necklace. They successfully killed him and he slowly reverted into a dwarf. Afterwards, Alice and the Valkyries returned to the palace and gave her necklace to Wotan. When he clutched the necklace, the sky turned red and fire rose beneath the mountain where the palace resided, and he revealed his plan to reborn the earth from ash. An infuriated Alice stood up against him and used her spear to stab him in the eye, killing him in the process.
Alice woke up to find herself on the stage floor, just as Wagner finished his piece, and behind her was Valhalla engulfed in flames as the curtains closed. She then stated that she "had [her] fill of the theatre for a while."
Throughout the series, Alice is usually portrayed as a young woman with an underweight and fragile figure and is borderline anorexic with a dangerously small waist. Her skin is pale, she has dark hair, a long oval-shaped face and large eyes with a shade of emerald-green. She is of average height for a woman, possibly slightly under average.
American McGee's Alice
Alice has straight, dark auburn hair, cut just past the shoulder, which has a center parting and no fringe.
She wears a navy blue dress with short puffy sleeves, a fanned-out skirt that is cut to about mid-leg, and a skull called Hollow Yves decorated with a white bow and ribbon. To complete the outfit, Alice wears a simple white apron over the dress, black-and-white stockings underneath, and black knee-high boots which are secured with silver buckles. Her outfit sports astronomical symbols, ♀, the symbol of Venus, and ♃, the symbol of Jupiter, can be seen on the pockets of her apron, and Ω, the Greek letter Omega, appears as a pendant on her silver necklace. Blood can be seen splattered over her apron and skirt.
Her actual in-game appearance does not match her promotional renders or CGI model; in the game, the Neptune and Jupiter symbols have been replaced with a six-pointed star, and the astronomical symbol of Ceres. In addition, her boots are lacking buckles as well as being only ankle length with black stockings, and her omega pendent is much bigger and is on a smaller chain.
Alice: Madness Returns
In reality, Alice's skin is sickly pale with disheveled shoulder-length dull brown hair, which had been once cut off at Rutledge's against her will. Her cheeks are gaunt and she looks even more borderline anorexic and exhausted. Her eyes have darkened skin around them, giving the impression that she is tired or has been crying. Her suicide cuts on her once-bloody wrists appear to have been healed.
As Alice was suffering from poverty and couldn't afford basic clothing, her clothes were given to her by Pris Witless. She wears a filthy black-and-white dress with a striped, long-sleeved top and black skirt, complete with black stockings, ankle-high boots, and a dirty white apron. Alice is unable to have her clothes and appearance washed properly, reflecting her poor borderline homeless life with no friends, almost once turning to prostitution so she wouldn't starve to death on the streets of London.
When she returns to Wonderland, Alice changes slightly to a more "beautiful" form: she has a healthier complexion, straighter and longer hair that has a reddish tinge and appears to be wearing make-up in the form of peach lipstick and black eyeliner with dark pink eye shadow. The sudden change in her physical appearance could reflect how Alice sees herself, or wishes to be, and she changes due to her mental state when she enters Wonderland, a place where her inner thoughts, desires, and psyche manifest.
Alice's Wonderland outfits often change, although she is always in a dress, usually with an apron. When she first returns to Wonderland, she returns to her classic blue dress but this time the symbol of Ceres has been replaced with the symbol of Eris. As she explores Wonderland, Alice gains new dresses that match the current location she is in.
During Alice's hallucination in Rutledge, she wears a straitjacket. Alice's head is shaved and her eyes appear very tired and slightly out of focus, with what appears to be black tears or possibly dirt or makeup running down her face. The straitjacket is a single pieced white item of clothing, which resembles a dress. The upper half has been tied with brown leather belts, which makes Alice unable to move her arms and it is worn in such a way that Alice's right shoulder is exposed. The bottom of the jacket is loose, letting Alice walk around barefooted.
- The Steamdress is a dress influenced by steam-punk culture and attire, which is heavily based upon the Victorian era. It is black and grey - primarily made from leathers and frills - completed with an array of buckles.
- The Siren dress is an underwater-inspired dress which Alice wears through the Deluded Depths. It is heavily based on the appearance and flow of a jellyfish while it is covered in colorful scales and fish bones. It is the only dress where the physics of Alice's hair changes, allowing it to be more slicked back and relaxed.
- The Silk Maiden is a dress heavily inspired by the various aspects of Asian culture. It is a mixture of the traditional Japanese kimono and Chinese Hanfu. It is made of navy blue silk and is decorated by various floral patterns.
- The Royal Suit is a Queen of Hearts and Card Guard inspired dress which primarily dresses itself in red and black. It is marked by various heart symbols and has gloves which mimic castle towers.
- The Misstitched dress is Alice's final dress and is based upon the appearance of an extremely used and broken doll. It is Alice's most colorful dress, using electric blues and yellows along with various shades of pink scattered throughout the pattern. It also equips tartan, frills and a dismantled and shattered dolls head.
Alice also has six DLC dresses.
- Caterpillar: Stylized after the Caterpillar and gives Alice black eyes. In this dress, shrink sense is always active.
- Checkmate: Designed with red and white chess pieces, and gives Alice aqua eyes. This dress deals out double the damage for all weapons.
- Cheshire: Designed after the Cheshire Cat, giving Alice a bony cat tail, cat ears and amber cat eyes. It disables all Health Rose Drops from enemies.
- Fleshmaiden: A dress made from monstrous flesh which gives Alice silvery white eyes. It allows Alice to use Hysteria at any time.
- Hattress: Designed after the Mad Hatter; in this dress, Alice's hair is cut short and her eyes are golden-brown cogs. In this outfit, the player loses teeth instead of health.
- Late but Lucky: Stylized after the White Rabbit, with rabbit feet worn around the waist and gives Alice purple eyes. It allows Alice to constantly regenerate health at the rate of using Shrinking Violets.
In "Leviathan", Alice has four additional dresses.
- To the Moon: Based on space artwork from late 19th to early 20th centuries.
- Around the World: Based on women's circus costumes and men's steam-punk outfits.
- 20,000 Leagues Under: Based on a navy military-styled uniform.
- To the Centre: Based on steampunk attire and expedition outfits from adventure stories.
- "I see Alice as a very distinct character who has a voice in the discussion about the way she's presented. It's obvious to me that putting her in "sexy" clothes would be at odds with the origin story I created for her. She's been victimized and objectified by a sexual deviant. Having her dressed in revealing clothing would undermine the powerful story of Alice as an individual using her wits and imagination to overcome psychological trauma.
Same goes for representing her as an uncaring sociopath who, without justification, goes around murdering random people. The idea of an insane and out of control Alice violates the core narrative, theme, and nature of the story being told. She's not insane, nor is she uncaring. She's been shattered, yes, but she's working conscientiously to put the pieces back together. In the first game she's doing this for herself. In the second she accepts responsibility for others (children) who have suffered similar injustices. She's not seeking revenge at any cost. She's seeking to regain her sense of self and find closure.
I believe people are able to see these things when they play the Alice games. They see a whole character which is internally consistent. This is what makes her relate-able and appealing to so many - especially to those who, like myself, experienced physical, psychological, or sexual trauma as children.
Truth is, I've never "controlled" Alice. She has a life of her own, expressed through the writing, drawing, animation and coding of all the people who've ever worked on the games. I believe they "know" her, as you do, as I do... because she's taken on a life of her own. That's the power of her story and her nature. It derives from how she's spoken for a group of people who need this type of story told. And if EA, or anyone (myself included), can't see that, well then they won't be making an proper "Alice" game."
- — American McGee
Alice is a clever, creative, intelligent and quick-witted young woman with a curious nature. She has a sharp tongue and a direct way of approaching things – she is not afraid to speak her mind. Her mother describes young Alice as being reckless. She has been described as stubborn, and becomes enraged when someone says something she hates, disagrees with, or when she is talked down to, and will retort verbally. On very rare occasions, Alice has used physical violence such as when she attacked one of the orderlies with a spoon during her stay at Rutledge, as well as a nurse she believed was the Duchess. She is shown to be very ruthless and cynical towards others.
Alice is portrayed as psychologically damaged, traumatized, tortured, tormented, suicidal, emotionally and mentally unstable. Her mood is almost constantly sad, miserable, depressed, unhappy and angry. Alice is constantly haunted by the memories of the fire which claimed the lives of her parents and her sister, suffering from post-traumatic stress disorder, and is shown to suffer from survivor's guilt as a result, which can manifest into extreme self-loathing and suicidal tendencies. Alice has stated she is not afraid of death because she has wished for it at times, and questions the point in living if she is only going to hurt others. It is implied Alice cut her wrists in an attempt at suicide. Alice uses Wonderland, her fantasy and imagination as a coping mechanism to deal with her mental health, a term known as "escapism". In this sense, Wonderland is Alice's method of catharsis. Despite her cynicism and morbidness, Alice truly wants to set her mind free and restore peace to Wonderland and her own mind.
She has shown to have understanding, or perhaps sympathy towards the orphans and Insane Children who have also experienced an unfortunate childhood. Later on, her guilt in having turned a blind eye to the sufferings of the other children is manifested in the Dollhouse level as well as Caterpillar's final speech. Alice's inaction and ignorance is condoning their suffering. Dr. Wilson thus describes her as having a "hero complex," with her inherent desire to help those around her, despite being unable to help herself, and having a compulsion to make the world right. After killing Bumby, she is much more confident about overcoming her past and helping others.
Alice dislikes her reality which is portrayed as polluted, dull and disheartening, full of prostitution, child trafficking and homelessness, and struggles to cope with everyday life. Alice is not living in wealth or luxury and is financially poor, finding home in borderline poverty. If it was not for Pris Witless' interventions, Alice would have faced the possibility of homelessness and prostitution in order to survive. However, it is known that Alice was the heir to her family's inheritance, but it is unknown how much of it remained after Radcliffe's interventions or how much there was to begin with.[nb 1] Alice shows a lack of interest in money and finance. Alice is lonely and does not have friends or family in real-life, as everyone else has either betrayed her or died. The only people in real-life who are even remotely supportive and kind to Alice are Nurse D-, Dr. Wilson to an extent and Nan Sharpe. Everyone else only seem to be interested in exploiting and using Alice as much as possible - even her sexuality.
While visiting the Otherlands of Verne and Wagner, Alice seems to be free of her attachment to Bumby, and her Wonderland is rid of the Infernal Train and the Dollmaker. While Alice is not completely cured of her depression, it is also noticeable that she is no longer suffering from it as much as she was before, and some of her mental health is under her control.
Alice has a few interests. She is fond of animals, including cats, pigeons and rabbits, and likes stuffed animals. She had a stuffed rabbit and demands it back from Radcliffe as a young woman, likely because it was the only thing that survived the fire. Her favorite foods include desserts and tea. She likes reading to some extent, and has a vast vocabulary. Her sense of humor seems somewhat dark, for example, she makes a joke about skinning the Cheshire Cat; in response, Cat calls it a "most unpleasant metaphor" and asks her to please avoid it in the future. She likes drawing and visual art. In the asylum, Alice often drew lots of sketches and at the orphanage, there are sketches all over her bedroom walls. She has a very vivid imagination and loves fantasy - perhaps too much as she has been described as "distant" and "too content in her own Wonderland".
Powers and abilities
In reality, Alice has no special powers beyond ordinary human limit. However, she does have above-average and hyperactive imagination, and in Otherlands, she is able to connect with the minds of others.
In Wonderland, Alice is able to use various items to change her form and/or grant her special strength and abilities. Most of these abilities are powerful, but can only be used for a limited amount of time after activating.
American McGee's Alice
- Small Alice: Although not really an ability in the first game, after creating a Drink Me potion and drinking it, Alice becomes so small that she is the same size as an Antlion. There is no time limit to this form, and Alice can only return to her normal size after eating from the right-hand side of the Mushroom of Life.
- Rage Alice: After being sprayed by a Rage Box, Alice turns into a demonic creature, with red skin, claw-like fingers, and black twisted horns, and she even roars like a predatory animal. For the limited time Alice is in this state, her attacks are stronger than normal and deal more damage; some of the weaker foes can die in one hit. Before the effects of the Rage Box wear off, Alice returns to her normal self.
- Grasshopper Alice: From drinking Grasshopper Tea, Alice gains a bug-like appearance with green skin, black eyes, and a pair of wings on her back. As the name of the ability suggests, Alice is able to jump higher and run faster for a short amount of time.
- Invisible Alice: After staring into a Looking Glass, Alice becomes invisible for a period of time. This allows her to run past enemies unseen or to allow her to make sneak attacks. As she turns invisible, Alice displays a shocked expression on her face.
- Underwater: After helping the Mock Turtle, Alice is declared an "Honorary Reptile" and given a Turtle Shell as a thank you. It increases Alice's breath intake so she can stay underwater longer. Despite the fact turtles use their shells as protection, this shell does not give Alice any protection from underwater enemies.
Alice: Madness Returns
- Shrinking Alice: Alice uses a Drink Me potion – this time from bathing in a pool of it – to grow small. However, this time Alice can change size at will, and being small gives her Shrink Sense; an advanced sense of sight that allows her to see things she couldn't at her normal height, such as invisible platforms and drawings that tell her where to find her next target, or hidden items. Other helpful uses to being small is getting through small openings to enter hidden areas and using Shrinking Violets to recover health. However, being small means that Alice takes double the time to cover ground than she would being her normal size and she cannot jump, so it's not practical to stay small all the time.
- Gigantic Alice: The dual opposite to shrinking, after eating a piece of Eat Me cake, Alice becomes enormous in size. She cannot use weapons in this form, and can only attack using her feet and hands, but is able to crush walls and destroy towers.
- Hysteria Alice: Similar to Rage, Hysteria is a temporary form of destruction, but Alice can only enter this form in her last fraction of health (Unless she is wearing the Fleshmaiden dress, which gives her the advantage to activate the ability anytime, no matter how much health she possesses). In this form, Wonderland is seen in gray-slate, and Alice appears in all white (except her hair) with blood-red eyes, and blood running from her eyes and mouth and covering her lower arms. Her weapons are covered in blood and bandages. Alice gains superhuman strength, dealing twice the damage, and invincibility.
- Butterfly Dodge: This power allows Alice to evade enemy attacks by turning into a swarm of butterflies and mist, which lets her move quicker than running. She will only be a swarm for a couple of seconds before turning back into her normal self.
- Floating: In addition to jumping, Alice can gently glide from platform to platform while floating. Using this ability allows Alice to reach levels that she cannot normally get to with normal jumps.
Relation to Alice figure
Alice is based on the Alice character from Charles Dodgson's (pen name Lewis Carroll) popular novels, Alice's Adventures in Wonderland and Through the Looking-Glass, and What Alice Found There, after the course of which these games take place, as well as the real-life Alice Liddell.
She is intended to be linked to the book character, and has experienced the same history as Alice in the novels, except in the sense her parents were killed in a fire. She is an "alternate reality" Alice, combining qualities from both the book character and real-life historical figure. For example, she has the personality and history of the book character, while her hair color and surname are shared by the real-life Alice.
In the introduction of the first game, Alice is seen sleeping with the first book in her arm, technically breaking the fourth wall, leading to the belief that Alice was a young girl coincidentally named after the character in the book, and imagined herself in the role of the character. Another discrepancy is that the book was first published in 1865, whereas the fire in the game occurred two years earlier in 1863. Both of these discrepancies could be attributed to artistic license, however, it is unknown if Alice Pleasance Liddell owned a copy of the book prior to its publication, as it was only published after a friend urged Dodgson to publish the book some time after its original creation.
It is implied Charles Dodgson knew the Liddell family, and his portrait is seen in the first game, making it possible that Alice and Dodgson shared their visions of Wonderland together. Similarly, in Madness Returns, a memory of Lizzie states "Dodgson" was a clumsy sailor. This is most likely Charles Dodgson, as he was a friend to the Liddell family, but it has not been confirmed.
- For American McGee's Alice, a few life-size statues of Alice were created. One can be seen here.
- In the ending of American McGee's Alice, Alice is seen leaving Rutledge in her Wonderland dress. However, in the Alice: Madness Returns Storybook, Alice is seen leaving Rutledge in a normal outfit. This is subtle and clever foreshadowing that Alice is still hallucinating and her mental health is not perfect. A similar thing occurs in the ending of Madness Returns; it is certain Alice did not literally manifest her Wonderland dress, and Bumby was shocked by her sudden confidence.
- The name "Alice" is from the Old French name Aalis, a short form of Adelais, itself a short form of the Germanic name Adalheidis, which means "noble type." This is fitting, as Alice can be seen as the hero of Wonderland. Her last name, "Liddell" is of Anglo-Saxon origin and means "Hlyde valley."
- In regards to Alice's religion or personal beliefs, American McGee does not feel it is necessary to comment on them, stating that it's irrelevant to her story or character. However, he did say that he hoped that Alice would be smart enough to realize that "religion as a thing requiring on faith is stupid." and that "Alice believing in herself" is "enough". McGee, himself, is an atheist.
- She has been described by developer Ken Wong as being an unusual video game heroine, in the sense that "she's not physically strong, she's not even mentally strong, she's mentally unstable. She's not even really an anti-hero; she doesn't want to destroy stuff or get revenge, she's just trying to make sense of her own head."
- Unlike most interpretations of Alice, which have blonde hair and blue eyes (popularized by the Disney film), American McGee's Alice has brown hair and green eyes. This might be a reference to the real-life Alice Liddell, who has dark hair and was the inspiration of the original Alice character. This would make this version of Alice one of the very few, perhaps even the only one who isn't based on John Tenniel's illustrations who the character's original appearance was based on Mary Hilton Badcock, who was another child-friend of Charles Dodgson.
- Alice's necklace is the Omega symbol, which is commonly used to represent the end of something. It could represent how Alice is fighting to end her insanity, or symbolize death, the end of life.
- Alice has nearly 6000 individual voice-over recordings in American McGee's Alice alone, far exceeding any character, with only the Cheshire Cat coming anywhere close to a thousand.
- In American McGee's Alice, Alice is shown lying in bed with what appears to be bandages on both her wrists (note that Alice's appearance in Wonderland does not necessarily reflect her appearance in reality). In addition, blood can be seen on her wrists in the main menu. This may suggest that Alice used to self-harm, and that her time in Rutledge helped her grow out of it and healed her scars. This idea is not too far-fetched considering the extremely dark nature of the series, her depressed mental state, as well as the fact that her signature weapon is a knife. In addition, Alice once cut her wrists with a spoon, as noted in Wilson's casebook, "She turned the spoon on herself, digging it into her wrists, trying to open up her veins. I stitched her wounds... Alice shouldn't suffer any permanent physical scars."
- Unused text in Madness Returns suggests that if Alice were to die in the game, an obituary would be shown for her. Some of these include burning to death in the Mangled Mermaid while attempting to save a cat inside, being found frozen to death in Billingsgate, being found dead in an opium den, jumping from a bridge, dying during an "experimental lobotomy," and falling onto train-tracks and being hit by a train which Bumby claims was a "suicide." Alice is referred to by the public as the "Fire Girl."
- Alice received a photograph of her family from an unknown sender. Who this sender is has remained a mystery.
- Around 2005, Sarah Michelle Gellar was set to portray Alice in a film adaptation, but in 2008, she was no longer attached and the film adaptation has remained inactive since. Although Gellar was to portray Alice, McGee stated that his perfect Alice would be Christina Ricci.
- In Madness Returns, the player can earn a trophy/achievement called "Weapon Schizo", implying Alice has schizophrenia.