are areas or circumstances that contain many different organisms and hazards which surround
throughout her journey in
. They are all unavoidable and create the areas and routes that Alice must travel through.
American McGee's Alice Edit
Bubbles – Can replenish air and maintain Alice's sanity underwater.
Falling objects – Boulders, stalactites, and debris that can kill Alice.
Ice – Slippery and dangerous.
- These allow Alice to exceed her normal jump distance.
Mushrooms – It activates an important device or expose a cubbyhole once pulled.
Levers Portals – These kaleidoscopic vortexes transport Alice from place to place in the blink of an eye.
Slime, lava, and acid – Alice will lose sanity if she steps into one of these hazards. Similarly, water will also kill Alice through drowning her before she receives the turtle's shell.
– The steam can lift Alice to high places.
Alice: Madness Returns Edit
Acid – The Queen of Hearts's gastric juices will kill Alice. Likewise, hot tea in Hatter's Domain will abruptly kill her as well.
Darkness, lava, and – Staying in one of these hazards for far too long will continuously drain Alice’s Ruin health.
Dual platforms – Platforms that work on a system of balance; if one goes up, the other goes down.
Metallic hands – Metallic fists that can crush Alice in Hatter's Domain.
Hookah – Allows Alice to create platforms and vents when smoked in the Vale of Doom.
Invisible platforms – Platforms that can only been seen by activating Shrink Sense.
Jellyfish – Different colored species of jellyfish that either help or kill Alice in Deluded Depths.
Levers and valves
Lion Chop – A lion statue capable of breathing fire and stomping in Oriental Grove.
– Large buttons on the floors that activate various machinery.
Pressure Pads Sinking rocks and icebergs – Platforms that sink after Alice jumps on them.
Spikes – Can either be on the floor or in moving blocks capable of crushing Alice or her enemies.
Swinging doll – A nailed covered doll, found in the Dollhouse, capable of killing Alice abruptly.
Switches – Red clock faces that will turn green once filled with pepper from the Pepper Grinder to manipulate the environment.
Water – Streams of water that can disrupt Alice's floating ability by pushing her downwards.