|Based on||Hobby horse|
|Game||Alice: Madness Returns|
There is a special version of the Hobby Horse available as DLC called the Knightmare.
Alice: Madness Returns Edit
After being knocked out by Jack Splatter, Alice returned to Wonderland and had arrived in Tundraful via falling from the sky. She moved further in the area and noticed an ice snark before the creature dived back in the ice.
Along the way, she discovered one of the frozen carcasses of the participants of the Caucus Race. After she managed to get pass the Yeti's strong breath of wind, another carcass was present near the entrance of a cavern. She went inside and found the Hobby Horse.
Subsequently, a group of ice snarks appeared and attacked Alice. After finishing them off, she was able to continue her journey in Tundraful.
Being very heavy, it has a lot of power behind it when it falls down on foes or the ground, and the burst of force that is created when it hits can harm nearby enemies, possibly resulting in multiple kills. It is also powerful enough to break in blocks and defensive moves of most enemies. It can also be used with the Vorpal Blade in a combo, giving a lot of damage, and break weak surfaces like the clockwork bomb.
However, being so heavy, the Hobby Horse has its disadvantages. Unlike the light Vorpal Blade which results in quick slashes, Alice can only just lift up the Hobby Horse, meaning that she can only take slow swings with it. These slow attacks can leave Alice open to blow from other enemies, even when she is performing a combo. Also, due to its weight, Alice cannot move in different directions while she is attacking. It can not break the blocks of the more larger, stronger enemies either.
The DLC version of the Hobby Horse, the Knightmare, handles the same as the original weapon, but every time Alice makes a successful hit, it restores a little of her health.
The Hobby Horse changes its appearance through upgrading:
- Level 1: A classic-looking hobby horse made from light brown wood. It has a blank expression and round eyes with light blue wheels, rope reins and "collar detail" around the neck. Its mane is made from a piece of rope.
- Level 2: Made from red metal, with a red-and-white-striped stick and "collar," a round studded weight where the wheels should be. The horse head has an enraged expression, blue leather reins, and a red and white mane made from segmented pieces of curved metal.
- Level 3: Black metal body and head with red nostrils and red glowing eyes, black reins, a spine-segmented stick, and a shell-like weight at the end. Although the mane is metal, it looks more like a real mane with flame-like curls.
- Level 4: A "hobby unicorn" with a silver body and head. The head has gold glowing eyes, nostrils and a single horn protruding from the forehead. The weight is pointed, resembling a diamond, and the rein is made from white leather and chains. The mane appears longer and more wild.
The Knightmare somewhat resembles a skeletal version the level 4 Hobby Horse. The mane is made from a spinal column, and a purple flame raises out of the eye sockets. Antlers connect with the skull, and a horn is jutting out, slightly above the eye sockets.
The name of the Knightmare is a play of the word "nightmare," a scary dream, relating to the fearful appearance of the weapon, but it also contains the words "knight," a Middle Age warrior who follows the code of chivalry, and "mare," another name for a female horse.
The Knightmare also gives bonus healing to Alice Liddell whenever she makes a successful hit to an enemy. This effect is only active while she is using it.
- This weapon is based on a traditional child's toy called a hobby horse, or a cock horse. They were particularly popular during the days before cars, and allowed children to pretend they were riding a real horse. They were made from a straight stick, which made up the body, and a fake horse head usually made from wood or stuffed fabric.
- The hobby horse may have reins, a mane made from rope or hair, and a small wheel or wheels attached to the bottom end of the stick that help the child move it along; the Level 1 appearance of the weapon is heavily based on the traditional look of the toy. The word "hobby" can mean "a small or middle-sized horse", "an ambling or pacing horse" or "a pony".
- It is the second, short-range melee she gains in the game – the other being the Vorpal Blade.
- In the unused audio, Alice mentions that she attempted to hit Nan Sharpe with a Hobby Horse when she was younger, ever so slightly missing her and hitting the dry wall, hence why one has manifested as a weapon in Wonderland. Alice also referred to one during her adventures in Through the Looking-Glass to the White Knight.
- Its appearances are based on the horses or the Four Horsemen of the Apocalypse.