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American McGee's Alice Official Strategy Guide
How do you know I'm mad?
The following information is taken directly from the official Alice game guide and must not be edited unless necessary.
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Fortress of Doors walkthrough
Fortress of Doors
Area Fortress of Doors
Game American McGee's Alice
This is the official walkthrough for the Fortress of Doors.

Walkthrough

Outside the walls

The long ride in the Mayor's blimp ends with Alice leaping to a narrow ledge outside the Fortress of Doors. Walk straight ahead and duck into the hole in the Fortress wall to the right.

Inside the walls

Inside the walls, you find the Skool the Mayor referred to. It floats in the middle of the Fortress, inaccessible from this area. The only option is through the doorway opposite the Skool. Jump over the fallen blocks and duck inside the doorway.

The separating room

Other than the swirling sky, the room looks normal enough. It's not! Turn to face the staircase on the other side of the room and run as fast as you can. At some point, the floor starts to split open and the halves of the room separate. If it looks like you might lose the floor under Alice's feet, jump the rest of the way.

Once you're safely on the other side, take a moment to catch your breath, then scale the spiral staircase to the upper level of the room.

There are two ways to handle the next part: You can run and fight, or simply run. Given the double dose of Boojums patrolling the air and the large possibility of plummeting into an infinite abyss, running is the best course of action.

After you jump to the walkway, it starts to tip under your weight. Run to avoid the Boojums. Don't stop until you're safely on the ledge on the other side of the room.

On the other side, dive into the transport portal.

The Fortress of Doors (return)

Sneak out of the parapet and unload on the two Diamond Card Guards. After you round the first corner, two Boojums fly out of an open window on the far side of the Skool.

Shoot down both Boojums and head around the wall to the open window. Jump onto the lip of the wall and wait for the Skool to drift down to its lowest point. After it begins drifting back up, jump to the sill to return to the rigors of lower education.

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