|Water Logged walkthrough|
|Area||Queen of Hearts Land|
|Game||American McGee's Alice|
Water Rise I
Turn right and go through the doorway.
Turn left. Dive into the water and swim straight to the far end of the chamber. Swim into a short tunnel. Turn around and surface. Climb the ledges to the top of the wall. Jump onto the hanging platform — this raises the water level in the area. This is the first of several jumps here.
Water Rise II
Swim straight from the hanging platform and turn right to enter a doorway that's now at water level. Walk around the central pillar and you come to this area's other pool. Look left: The water has risen to open a tunnel in the floor of this pool. Dive in and drop into that tunnel.
Move through the holes in the grates until you reach the bottom. Follow the tube as it turns toward a T-intersection. Turn right immediately, and take advantage of some much needed air bubbles. Return to the T-intersection and go straight. Stay to the left as you approach the intake fan. Rise quickly to the surface. Climb out of the water and pull yourself up the wall. Cross the bridge and turn right to climb another wall.
Step onto the hanging platform to raise the water level again.
Water Rise III
Swim forward into a newly opened tube. A bubble flow offers air replenishment.
Move into a T-intersection. Go right for another bubble flow. Go through the T-intersection and toward a series of intake fans. Stay to the left; there's an intake fan on the right side of the tube. Stay high as you pass another intake fan in the floor of the tube. Hold to the left side as you approach the third fan. Turn left. Refill your shell on the bubble flow. Rise through the tunnel, looking upward. Ascend through the gaps in the fan.
Climb out of the water and scale the tower to another hanging platform. Step onto it to raise the water level again.
Water Rise IV
Swim straight into a doorway and walk down the hall. Drop into the hole in the floor and swim forward into the other pool.
Dive into the now-open tube. Descend to the portal.
- Throughout this level, beware of a school of Snarks in these dangerous waters. Even on dry land, be mindful of Snark spit and the tongue attack.
- Surface for air.